Wren
Wren never intends for things to turn out the way that they do. Things just have a way of getting out of hand. Sometimes she even starts out with the best intentions, even if everything invariably goes wrong.
An excellent tracker, survivalist, marksman, and gunfighter, she had a natural affinity and love for all of these since she was young. But while these skills made her a valuable asset to the community she grew up in, they were offset with an unchecked wildness and complete disregard for any rules or authority. At 15 she had worn out almost any goodwill she had left in town, and set out into the wastelands to make her way in the world.
For the last seven years, it would be hard to say how the scales would balance, if you weighed the good she's done against the trouble she's brought about. She's fast to sign on for the right cause, and has no hesitation to help someone in need, although with little to no regard for the consequences. She has a rowdy charisma that's infectious, and it's hard for anyone not to be swept up in her reckless charm. And that is where it all starts. Any money or good fortune she gets her hands on is immediately converted to drink, drugs, and debauchery, and anyone with her swept up in the revelry. She can't help it, she just seems to incite everyone around her to indulge well past where they ordinarily would, and events seem to accelerate with a mad and uncontrollable momentum, often to some catastrophic conclusion. Fights and property damage, along with mountains of unpaid gambling debts and bar tabs have led to multiple bounties out for her, and keep her constantly on the move. Even the good she's done has earned her a number of enemies out for revenge.
So when Wren arrives at Transmission Hold with pursuers close behind, Saint Crow has no choice but to figure out how best to deal with the chaos in her wake.
An excellent tracker, survivalist, marksman, and gunfighter, she had a natural affinity and love for all of these since she was young. But while these skills made her a valuable asset to the community she grew up in, they were offset with an unchecked wildness and complete disregard for any rules or authority. At 15 she had worn out almost any goodwill she had left in town, and set out into the wastelands to make her way in the world.
For the last seven years, it would be hard to say how the scales would balance, if you weighed the good she's done against the trouble she's brought about. She's fast to sign on for the right cause, and has no hesitation to help someone in need, although with little to no regard for the consequences. She has a rowdy charisma that's infectious, and it's hard for anyone not to be swept up in her reckless charm. And that is where it all starts. Any money or good fortune she gets her hands on is immediately converted to drink, drugs, and debauchery, and anyone with her swept up in the revelry. She can't help it, she just seems to incite everyone around her to indulge well past where they ordinarily would, and events seem to accelerate with a mad and uncontrollable momentum, often to some catastrophic conclusion. Fights and property damage, along with mountains of unpaid gambling debts and bar tabs have led to multiple bounties out for her, and keep her constantly on the move. Even the good she's done has earned her a number of enemies out for revenge.
So when Wren arrives at Transmission Hold with pursuers close behind, Saint Crow has no choice but to figure out how best to deal with the chaos in her wake.